What do you think the next Total War will be after Total War Rome II? Technologically, Victoria would encompass either three or four major developments in small arms (smoothbore musket > muzzle- loaded rifle > breech- loaded rifle > lever / bolt- action rifle), which could be represented either through 'generic' early musket units being replaced by more 'national' late units, or through army- wide improvement of firearms upon researching superior small arms techs. In the late game, Victoria would also depict the transition from battlefield artillery to seperate artillery detachments, several miles from the actual fighting. Creative Assembly may go for next. Cold War period, as we think that Sega will not go down. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. This could be represented by seperate 'artillery armies' on the campaign map, providing fire support in the same manner as naval fire support in Fall of the Samurai. In naval warfare, Victoria would depict the transition from a wooden fleet propelled purely by sail- power, to the hybrid sail / steam ships and pure steam ironclads of the American Civil War period. This would then progress into early iron fleets, culminating in the 'dreadnought' class and the naval arms race of the pre- WWI period. The campaign map would feature the entire of Europe, North America, the Middle East and India, and coastal areas (think Guyana in Empire) of South America, Africa, Australia, China, Indochina and Indonesia. Factions would be technologically divided between Industrial (Britain, France, Prussia, Russia, USA, etc.), Non- Industrial (all native and primitive nations and tribes - African / Indian states, etc.) Semi- Industrial (Japan, Mexico, Greece, Brazil, Argentina, etc.)Industrial nations; as the primary playable group - would begin with European technology and quickly progress technologically. They would define the advances of the age, in both armaments, social policy and tactics. Semi- Industrial nations; secondary playable group - nations which begin the period either technologically European but hampered by lack of industry (South American nations), or who transition into European technology during this period (Japan). These nations should provide a greater challenge as playable nations than the primary group, but will be able to achieve the same technology as the Industrial nations by the late campaign. Non- Industrial nations; semi- playable / non- playable group - begin the game with sub- Napoleonic technology, some even using bows and spears. These nations are essentially destined to be conquered by the major powers, and should have a very limited scope for development, or a long and challenging tech tree (for players who want a challenge). Okay, I'm tired of writing and I want you to take this idea and run with it. Think about what COULD be; detachable bayonets, firing while moving, the transition from linear to skirmish warfare. Think about the wars that took place in this period; Spanish- American independence wars, Greek independence war, the late Indian colonial wars and rebellions, Russo- Persian and Russo- Turkish wars, the French conquest of Algeria, the Carlist wars, to name merely the earliest! The American Civil War! The Franco- Prussian war and the formation of the German Empire! The Boer War, and the transition to skirmish warfare! Think of the military units that Victoria would contain - the French Foreign Legion, the Gurkha regiments, the Bersaglieri & Alpini, US Marines, Scottish Highland regiments, Royal Canadians, Sepoy regiments, Askari, area- of- recruitment colonial armies! Oh God, there's just too many to list!
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